Dungeon Summary

A recap of all the action and intrigue from previous dungeons.

Ignition Dungeon Summary 11

  • Posted on: 11 November 2012
  • By: sherwood

The scaled ones come.

An angry, scared mob attacks Yaufidor's cabin after physical signs of corruption start showing. The ambassadors intervene, dispersing the mob and saving her while learning more about the corruption. Dax sends Guy off to Olais to make connections with ogre spirits.

The ambassadors are able to prepare defenses for the raid by creating false walls and channeling the enemy to opportune positions. They are able to utilize this tactic to defeat two waves of enemies.

Ignition Dungeon Summary 10

  • Posted on: 11 November 2012
  • By: sherwood

Back in Lurais.

Captain Ganzori gives the ambassadors a lift back to Lurais from Cappeon. Upon arrival they find rampaging beasts attacking Lurais and engage them, turning a building into a trap and caging the beasty, as they expect a visit from a bigger, meaner parent beasty and want to use the offspring as bait. The beasties caused the least amount of damage possible to Lurais conserving precious resources.

Ignition Summary 9

  • Posted on: 26 March 2012
  • By: sherwood

Cappeon. It may have lizardfolk raiders and smell like shit, but at least there are giant thrice-cursed swamp krakens under the bridges. Colorful vacation, neh?

Will joins up with the party, having received a ride from Capt. Ganzori and his ship shortly after the Ambassadors (other PCs) left. He was sent from a fortune teller from the Niphra tribe.

Lizardfolk Raiders are defeated at the source of a convergence, or the Overlay appearing through a dimensional rift. Two fae spirits (watchers) appear and bargain.